showing 39 games

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8 Eyes  Seta;Taxan (Thinking Rabbit)1988 achillesheelfoes africa arabia birds bombs boomerangs bossbattles bossrush castle chiroptera consoleclassix demons ducks earth egypt enemyhealthdisplay energyweapons fish future germany ghosts giantinsects handguns heads india italy jumping knights knives magicaltechnology meleeweapons metroidvania movingplatforms mp-cooperative mutants newgameplus notnintendocontentguid postapocalypse potions savepassword score secrets skeletons spain swords technomagic thermalweapons thrownweapons undead walking After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or center, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the 8 Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind!***
[49]***NES-8E-USA
エイト・アイズ literally reads `[code]eito aizu[/code]´.***Great Castlevania-type sleeper.
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Arkista's Ring American Sammy (NMK)1990 amoeboids bossbattles bows castle chiroptera consoleclassix demons elvenprotagonist elves energycreatures femaleprotagonist forest ghosts ghouls giantinsects goblins golems gremlins grid grid-square healthregen insectoids keys knights magicweapons manticores monsters ninja noports notnintendocontentguid plantcreatures rapidmovementplants scorpions sewers shadows skeletons sprites subterranean tentaclecreatures town undead vampires volcano wintery wolves worms zombies The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon? labelimagesubject
Baby Boomer  Color Dreams;Gradiente (Color Dreams)1989 babyprotagonist birds cemetery chiroptera domesticcats ghosts mice score skeletons snakes undead uvl-workingtitle zapper The ultimate test in marksmanship challenges you to save Boomer from the world's perils. A seemingly endless chase kicks you into a shooting frenzy to save BABY BOOMER. Contrasting worlds of terrifying critters and countless surprises in a backdrop of cliffs, canyons and caves keeps you at the edge of your seat. Get ready to shift into high gear as BOOMER leads you from the GOLDEN PARK to the GRUESOME CEMETARY. Take your pick of escorting BOOMER up to the REGION OF HEAVENLY CLOUDS or down to the EVIL CAVERNS. From there on, panic sets in as you follow BOOMER through the CRYPTS, the MINE SHAFT and the WATERWORKS WORLDS (if you can find them). Discovering secrets and tricks is part of the fun and gives you an edge over other players. Only with steady hands, split second reflexes and a little luck can you overcome an overwhelming variety of enemies and obstacles. A surprise ending awaits those accomplished few who can complete the game.***1 player or 2 players simultaneous.

Protect a crawling baby by blasting obstacles and dangers out of the way.

A non-violent Zapper game. Two people can play simultaneously with a controller+zapper scheme. Zapper not required for 1 player.

There are blue and black variants of this cartridge. However, Color Dreams employees say they only produced blue carts for this game.

The game mentions Baby Boomer 2, but development on Baby Boomer 2 was never even began. It is complete vaporware. Check the spoiler for details.[spoiler=ending screen textr;close]"You won the game!! But Boomer is in the wrong baby carriage! Wait for Baby Boomer 2 to see what happens to our hero next!"[/spoiler]

This game was ported to a PAL version but it supposedly was never published in PAL countries. The prototype has not been located.

Gradiente Published this game in South America

Baby Blaster was the working title.

This game was actually created only to use to create a better development system for NES games. It turned out to be the first game Color Dreams published.
[Zerothis]
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Challenger  Hudson Soft1985 3dsvirtualconsole birds did ghosts lives rescue score thrownweapons timelimit train-location walking wiivirtualconsole Challenger consists of several scenes. The first one is a platform scene on a running train, then the game switches to an overworld view. Around the overworld you have to visit little caves (again in side-view) and ultimately have to find the princess and rescue her. The highlight of the game are the graphics. Especially the first scene on a train (featuring parallax scrolling) is impressive for a game from 1985. The gameplay though is far from being a real rival to either [game=#5128]Super Mario Bros.[/game] in the side-view scenes or [game=#9176]The Legend of Zelda[/game] in the overworld-scenes. labelimageminimize
Chester Field: Ankoku Shin e no Chousen  Vic Tokai1987 bees bossbattles castle deadlywater deathpits dragons ghosts ladders magic meleeweapons monsters nofalldamage secrets shopping snakes xp-kills "Chester Field" is a platform/action game with combat similar to [game=#7949]Zelda II The Adventure of Link[/game] mixed with typical RPG elements like leveling up, shops to buy better weapons and armor and a few spells. The game features eight levels with an overworld/castle and a complex maze, mostly containing an important object, which is needed for further progress. The game could have been good if the locations wouldn't be so confusing (much is hidden behind destroyable blocks, there are one-way doors etc.) and if the controls were better. labelimageminimize
City Adventure Touch: Mystery of Triangle  Toho (Compile)1987 animateobjects birds bossbattles chiroptera city domesticcats forest ghosts inventory lagomorphs limitedcapacity manga mice mp-cooperative rescue skeletons thrownweapons unarmedfighting ursines walking A game based on the highschool/sports manga and anime series "Touch". Your goal is to rescue ten cats which are hidden somewhere in a huge city and its surroundings. You are controlling two male characters at the same time (another female character is constantly following you around). That makes controlling the characters very complicated. You have to buy items from time to time to open up new part of the game world or to beat some bosses. The game is not very playable. Worst thing is the very limited inventory space. In order to free some space you have to drop several items from time to time. But this can only be done in certain houses! Also, shuffling through the inventory items is bothersome. The city is a huge maze with many streets, a forest, beach etc. Its hard to find your way around without a map and walkthrough. Compile should have kept with making great shoot'em ups instead of doing such a below average Action-Adventure game. labelimageminimize
Columbus: Ougon no Yoake  Tomy1992 bees chiroptera city-london-uk city-paris-fr city-rome-it compass controllablehelplessness crabs dragons egypt england france germany ghosts giantspiders goblinoids goblins greece harpies italy magic map marriage meleeweapons mystics netherlands orcs outlaws pirates scorpions spain swords tentaclecreatures tigers ukraine undead watercraft wildboars wolves Columbus? Christopher Columbus?! There's an RPG about him? WTF?!

Unofficial English translation in progress:
[[link:http://xtranslations.freeservers.com/]]
[cjlee001]
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Deadly Towers  Brøderbund;Irem (Lenar)1986 actionadventure amoeboids bossbattles bossrush censored chiroptera consoleclassix constructionsite currency dawnofanewage difficulty-single earth ghosts hard inventory ladders maleprotagonist mapdeficient monsters noports projectilelimit savepassword scorpions secrets secrets-mandatory secrets-spots shopping snakes spiders stoneage subterranean swords walking You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness.***Deadly Towers is a mixed-bag. The gameplay is similar to [game=#9176]The Legend of Zelda[/game], with the perspective being a bit more 3D-ish. For a game released in 1986 it looks rather advanced. The graphics are nice, the music is good and the game is huge. The game has major flaws however. Some of them are not uncommon for an early NES game. Many necessary items are very well hidden in non-obvious spots. The difficulty level is too high. In this game the beginning is even the hardest part of the game. Being badly equipped you have barely a chance againts the many monsters. Sometimes when you run over a certain spot you are teleported into a dungeon. And you cannot immediately leave the dungeon, until you find the exit. Making things worse, the dungeons are huge 16x16 screen mazes with many difficult monsters. And only in these dungeons you can find shops where you can buy some better equipment to survive the final seven towers where seven bells are hidden, which you must find and destroy in order to challenge the end boss. Now with a walkthrough and cheat at hand I could avoid the biggest frustration, but I understand people who say that this game is a game design disaster.***"Mashou" is used in official documentation.

Journey through this 3D looking game to collect the evil magic bells from the 7 bell towers and burn them in the sacred flame.

Mashō literally means "Evil Bell" an is a pun of 魔性 which means meaning "devilishness." It was supposed to be titled "Hell's Bells," in English but this title qualified for Nintendo's unwritten censorship rules. Oddly, there are Holy Crosses shown all through the game and the game is pretty blatant that God himself has personally asked the game's protagonists to complete this quest.

This game has a very long crawl screen of text. Possibly the longest crawl of any game previous and I can't think of a longer since. The text mentions that the castle explored in the game is actually under construction. This can thinly justify the level structure.

[spoiler=Quick & Dirty Passwords Hack:;Close Passwords Hack]start, die immediately, change the 1st 2 letters of your password to "FE". Now you have lots of good equipment.[/spoiler][spoiler=Passwords:;Close Passwords:]GDXHDPMM10 Start with a lot of items
EF1KDK.KTX End of the Game
GDXHDPMM10 Another easy start
EE1KBK.TTT An Easy start
54DK1P4WC4 Final Battle with double shot
.AZODKNXTJ Final Battle with parallel shot[/spoiler][spoiler=Game Gene codes:;Close Game Gene codes:]LGXELPZU Start with 75 Ludder
GXSONPST No Damage
ZEUPKYPE 10x Ludder
GOUPUYIA 4x Ludder
GXUGLVON No charge at stores[/spoiler]
[Zerothis]***I'm surprised to find this game listed on many 'worst games of all time' lists. Ya, its insanely hard. And true, the character and enemies moves in plain 2D even though the enemies are (not) placed in a weird pseudo 3D non-existent environment. And, I'll admit, generally hidden/invisible entrances are used for required main levels instead of just secret bonus areas. And, ok, 20 hit points for the first enemy encountered in the game that isn't even a boss and doesn't even have a name, and doesn't even have a face, or a brain, or limbs, or multiple colors, is a bit excessive. Oh and instead of finding a way to the remotest part of the dungeons, grabbing the treasure and being teleported out, the player is teleported into the remotest part of the insanely complex dungeons, loses treasures, and must find their own way out. It could be worse, imagine if it had no continue option (which is easily exploited btw. [spoiler]Start the game, die, then change the first two letters of your continue password to "EF" or "FE".[/spoiler] Wimpy). [b]However, I like it for the challenge[/b], I find the false 3Dishness very retro (by 1986 standards), in a good way. This game proceeded [gameid=9176]The Legend of Zelda[/gameid] and in many ways its better, imo. The size of dungeons and the order of their 'completion' are superior. Deadly towers was actually the 2nd NES game I ever played after Super Mario Bros. It took me about 300 hours to beat. [b]This game gets 4.5 stars by me.[/b]
Summary of good points:
Challenging
Save your progress
Enemy Variety
Many Enemies Sharing Screen
Eight-way Movement
Eight-way Attack
Vast world to explore
Many secrets
Permanent upgrades
3Dish
Unique light-up cartridge (Japan version)
[Zerothis]
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Doraemon  Hudson Soft1986 anime bossbattles cemetery city crabs doraemon dragons fish flyingsaucers ghosts giantseahorses goldbars lives mice nofalldamage octopus park robotprotagonist score secrets testudines underwater underwaterdiving walking witches The first Doraemon game for a Nintendo console consists of three very different stages. In the first stage you run around in a maze-like city with several underground passages that have important extra items. The second stage is a typical shoot'em up sequence with horizontal and vertical scrolling parts. In the third and last stage you have to swim underwater, collect items which opens walls and chests and find your three friends and finally rescue a girl at the end. Technically this game is rather good, there is nearly no flickering and the graphics look ok. Difficulty is rather high. The most annoying part of the game is the third stage and its way you collect and manage your items. You can only carry one item (or two with an extra bag) at the same time. And only three items may be in one screen at once or they don't carry over to the next screen. The game, despite its huge success in Japan, has a bad reputation, but all in all its a pretty average and sadly unfair game. labelimageminimize
Dragon Quest  Enix (Chunsoft)1986 adv-perks adv-static alternatefailures amoeboids animateobjects axes bizarrecreatures blankprotagonist bludgeons bossbattles captives censored chiroptera combatmode consoleclassix dragonquest dragons encounters-random encounters-set encounters-unseen forest ghosts giantscorpions healthregen inventory knights langearlymodernenglish lightbridges meleeweapons menus monsters mystics neutralnpcs noalternatives playerprofiles premadeprotagonist protagonistnaming ruins savepassword saveram shopping singleencounterrespawn skeletons sorcery subterranean swords town toxins undead walking werewolves wolves xp-kills zombies Mere finger speed and sweat are no match for the challenges of this game. You will be required to use deductive reasoning, not a quick sword to defeat your enemies.All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light.You are Edrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light.Your mission is deadly, but it is your fate. Prophets have long foretold your coming.Three keepers await your journey, each ready to aid you with a mystic item of great power.Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must.Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior!***"Dragon Quest" has its roots in the Ultima series, but rumour has it that Ultima was too complicated and complex for the Japanese videogaming market. So Dragon Quest, with its simple but very addictive structure, was an instant hit and the start for the most successfull RPG series in Japan. And it is pretty good. Not as non-linear and confusing than many early CRPGs. Nice graphics and music as well.***Product Number: NES-DQ-CAN NES-DQ-USA
Dragon Warrior is called Dragon Quest in Japan. The Japanese version (1986) used passwords but the US (1990) and Canadian versions used battery backed save RAM
A pen and paper RPG called Dragon Quest had already been published in the United States. For copyright reasons, the name Dragon Warrior was used. However, it turns out there was also Dragon Warriors RPG in existence at the time.

The English version was translated and published by Nintendo and [u]strictly[/u] uses Early Modern English [i]in conversational dialogs[/i]. Often mistakenly called King James English or Shakespearian English, but those styles were in fact derived from the Early Modern style (King James style also borrows extensively from Middle English). Early Modern English is in fact a bit more understandable than King James or Shakespearian English, for those who understand the contemporary Modern English of the late 20th century. The Japanese names for the characters and locations were changed into English names that better fit with the Early Modern English and a northern Europeanish location. The changes are influenced by the Arthurian Legends. The Nintendo version also made significant improvement in graphics and game mechanics. The number of menus was reduced. The protagonist could face multiple directions (instead of south only). Direction of talking and actions was automatically based on the direction the protagonist was facing rather than needing to be manually specified. Shorelines looked a bit like breaking waves instead of abrupt hard edges into sea water.

Original/English version:
[list]
Alefgard/Alefgard
Bubble slimes/Babbles
Garai/Garinhaim
Gira/Hurt
?/Healmore
Hoimi/Heal
Hiomi Slimes/Healers
?/Hurtmore
King Dragon/Dragonlord
Lora/Princess Gwaelin
Loto(Roto)/Erdrick
Maira(Maila)/Kol
Merukido/Cantlin
Pafu Pafu girls/Puff Puff massage girls (actually removed from the US version)
Radatome Castle(Ladataurm)/Tantegel Castle
Radatome Town(Ladataurm)/Brecconary
Domudora/Haukness
Chimeras/Wyverns
[/list]
[Zerothis]
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Dragon's Lair  Sony Imagesoft;Elite;Epic Sony Records (MotiveTime)1990 bossbattles castle chiroptera did dragons dragonslair ghosts heads lives maleprotagonist movingplatforms rescue score snakes sourcecode thrownweapons The NES version came first and the European and Japanese releases came later. There is uncompiled assembly code in the ROM. It doesn't do anything, it is just recorded in the unused space in the ROM. Accidentally included to be sure. The source code reveals that a PDS development system was used (software and peripheral for x86 MS-DOS). European and Japanese releases are significantly different and use an MMC3 chip and character ROM rather than UNROM which used a RAM chip that was populated by code in the program ROM. The MMC3 version runs much, much faster.***
[70]***From deep within Mordroc's castle, a foul stench rose up to mix with the cold, damp midnight air; the telltale sign of the evil wizard's pet fire-breathing dragon, Singe; the reeking breath of the beast that guarded the Princess Daphne in the dark and deadly caves far below the surface. Dirk the Daring walked steadily toward the castle gate. He felt no fear. Fear was for cowards, not the most courageous knight in the land. No other would dare enter this perilous castle where Mordroc had imprisoned the helpless princess. But then, no other could match Dirk's unrelenting love for the beautiful Princess Daphne. There was no other possible course of action. Now was the time for heroes. Now was the time to enter the Dragon's Lair!***
[64]***
[37]***
[32]***
[27]
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Final Fantasy II  Square1988 ♫emperorwaltz ♫tchaikovskyswantheme ♫toccatafuguedminor 3dsvirtualconsole aerodyne airship amoeboids axes bigcats birds bizarrecreatures bludgeons bodyarmor bossbattles bows carnivorousplants castle combatmode demons dialog-keywords dinosaurs dragons dragons-eastern dragons-western eagles encounters-random finalfantasy fish forest friendlyfire frog ghosts ghouls giantinsects giants giantworms goblins golems group harpies illequipped insectoids inventory jewelry knights knives magic mandatoryloss meleeweapons menus merfolk mixedcreatures monsters mystics neutralnpcs noalternatives notnintendocontentguid ogres pirates polearms premadeprotagonist protagonistnaming rakshasa rapidmovementplants riding roses-other rotorcraft saveram shields shopping skyships sorcery statuseffects suicideattackers swords testudines town unarmedfighting undead unfixedbugs unrootedplants vampires walking watercraft watercraft-large wiiuvirtualconsole wiivirtualconsole xp-attack xp-defense xp-literal zombies Very good RPG. Played this back when I was but a child. ^^ Up to now I still love it.***1player only
SQF-FY ファイナルファンタジーII/Final Fantasy II published 1988-12-17 by Square in Japan.
Final Fantasy II: Dark Shadow Over Palakia was going to be the title of the USA publishing.
MSRP: 6,500円

This is the second game in Square's popular Final Fantasy series. It was released only in Japan (the Japanese Final Fantasy IV was released as Final Fantasy II in the U.S.). The game emphasizes the storyline more than the first game: four young refugees from a conquered kingdom join a rebel movement in hopes of striking back at their oppressors. Players must engage in conversion collecting key words to ask key people about in order to advance the plot. Character's have identities and personalities unlike in FF1. This is emphasized by character portraits of all the player characters, the fact that there are many player characters that come and go as their role in the plot dictates, and the frequent use of player characters' names by NPC's. Familial relationships between characters are also frequently noted. The graphics aren't terribly advanced beyond FF1's, but the experience system was completely revamped. Instead of gaining EXP and levels, the heroes gain points in the abilities that they use. Attacking a lot increases strength. Getting hit a lot increases defense. Casting the Fire spell a lot increases the spell's power. Using an axe increase axe fighting ability. An interesting concept (usually reserved for computer RPGs), but one that makes for a difficult game (as long as the endemic exploits of this game's system are not utilized). A translation to English patch for the ROM is available.

This is the Final Fantasy volume that introduced Chocobos and Cid

[spoiler=show patch codes;hide code](work in progress)
A note about these codes. The algorithm of the experience system is designed to reach natural equilibrium through minor adjustments, not just for every stat but also their relations to each other. It is not a fault tolerate system and tampering may lead to large numbers in bad places (inn costs 65535 gil), large number rollovers (your 65535 HP just became 1 HP), and values froze at zero [b][i]permanently[/i][/b] (0 MP, you are no longer a magic user)
[list][*]$601C:XX Gil (0-255) FF=255
[*]$601D:XX Gil (256-65,280) combine with above FF+FF = 65535
[*]$601E:XX Gil (65,536-16,645,888) combine with above 98+96+7F= 9,999,999
[*]601F-605F ??? (plot state area? 64 bytes/codes, or 512 bits)
[*]$6060:&& Item Slot 00 | (&&item Chart) 00=Nothing 01=Ring 02=Canoe 03=Pass 04=Mithril 05=Ice Sled
[*]$6061:&& Item Slot 01 | 06=Goddess Bell 07=Egil Torch 08=Sun Flame 09=Pendant 0A=Egg 0B=White Mask
[*]$6062:&& Item Slot 02 | 0C=Black Mask 0D=Crystal Rod 0E=Hiryuu 0F=? 10=Potion 11=Antidote
[*]$6063:&& Item Slot 03 | 12=Gold Needle 13=Crucifix 14=Maid Kiss 15=Echo Screen 16=Eye Drop 17=Fenix Down
[*]$6064:&& Item Slot 04 | 18=Elixer 19=Ether 1A=X Potion 1B=Cottage 1C=Wind Flute 1D=Earth Drum
[*]$6065:&& Item Slot 05 | 1E=Garlic 1F=Unicorn Horn 20=Ice Wind 21=Elder IQ 22=Heart 23=Shoes
[*]$6066:&& Item Slot 06 | 24=Thread 25=Silent B 26=Egg Timer 27=Death God 28=Bacchus Drink 29=Dragon Bean
[*]$6067:&& Item Slot 07 | 2A=Valium 2B=Ice Scythe 2C=Fang 2D=Mirror 2E=Hellfire 2F=Phin
[*]$6068:&& Item Slot 08 | 30=Unarmed 31= Buckler Shield 32=Bronze Shield 33=Mithril Shield 34=Gold Shield 35=Ice Shield
[*]$6069:&& Item Slot 09 | 36=Flame Shield 37=Diamond Shield 38=Dragon Shield 39=Aegis Shield 3A=Knife 3B=Dagger
[*]$606A:&& Item Slot 0A | 3C=Mithril Dagger 3D=Gouche Dagger 3E=Orhacon Dagger 3F=Ripper Dagger 40=Catclaw Dagger
[*]$606B:&& Item Slot 0B | 41=Cane Staff 42=Mace Staff 43=Mithril Staff 44=Were Staff 45=Magic Staff 46=Power Staff
[*]$606C:&& Item Slot 0C | 47=Evil Staff 48=Greed Staff 49=Daimond Staff 4A=Javelin Spear 4B=Spear 4C=Mithril Spear
[*]$606D:&& Item Slot 0D | 4D=Trident Spear 4E=Demon Spear 4F=Flame Spear 50=Ice Spear 51=Bolt Spear 52=Holy Spear
[*]$606E:&& Item Slot 0E | 53=Broad Sword 54=Long Sword 55=Mithril Sword 56=Ancient Sword 57=Sleep Sword 58=Winged Sword
[*]$606F:&& Item Slot 0F | 59=Blood Sword 5A=Earth Sword 5B=Flame Sword 5C=Ice Sword 5D=Defense Sword 5E=Sun Sword
[*]$6070:&& Item Slot 10 | 5F=Excalibur Sword 60=Masmune Sword 61=Axe Axe 62=Battle Axe 63=Mithril Axe 64=Demon Axe
[*]$6071:&& Item Slot 11 | 65=Ogre Axe 66=Poison Axe 67=Rune Axe 68=Bow Bow 69=Long Bow 6A=Mithril Bow
[*]$6072:&& Item Slot 12 | 6B=Blind Bow 6C=Flame Bow 6D=Ice Bow 6E=Killer Bow 6F=Yoichi Bow 70=Leather Helm
[*]$6073:&& Item Slot 13 | 71=Bronze Helm 72=Mithril Helm 73=Giant Helm 74=Flame Helm 75=Diamond Helm 76=Genji Helm
[*]$6074:&& Item Slot 14 | 77=Spiral Helm 78=Goldpin Helm 79=Ribbon Helm 7A=Clothes 7B=Leather Armor 7C=Bronze Armor
[*]$6075:&& Item Slot 15 | 7D=Mithril Armor 7E=Gold Armor 7F=Knight Armor 80=Flame Armor 81=Ice Armor 82=Diamond Armor
[*]$6076:&& Item Slot 16 | 83=Dragon Armor 84=Genji Armor 85=Copper Armor 86=Silver Armor 87=Ruby Armor 88=Quartz Armor
[*]$6077:&& Item Slot 17 | 89=Diamond Armor II? 8A=White Robe Armor 8B=Black Robe Armor 8C=Power Armor 8D=Black Armor 8E=Leather Gloves
[*]$6078:&& Item Slot 18 | 8F=Bronze Gloves 90=Mithril Gloves 91=Thief Gloves 92=Giant Gloves 93=Ice Gloves 94=Diamond Gloves
[*]$6079:&& Item Slot 19 | 95=Genji Gloves 96=Defense Gloves 97=Power Gloves 98=Fire Book 99=Bolt Book 9A=Ice Book
[*]$607A:&& Item Slot 1A | 9B=Aero Book 9C=Drain Book 9D=Aspil Book 9E=Flare Book 9F=Sleep Book A0=Stone Book
[*]$607B:&& Item Slot 1B | A1=Stop Book A2=Charm Book A3=Blind Book A4=Curse Book A5=Toad Book A6=Break Book
[*]$607C:&& Item Slot 1C | A7=Death Book A8=Warp Book A9=Berserk Book AA=Haste Book AB=Aura Book AC=Cure Book
[*]$607D:&& Item Slot 1D | AD=Life Book AE=Peep Book AF=Heal Book B0=Barrier Book B1=Blink Book B2=Safe Book
[*]$607E:&& Item Slot 1E | B3=Shell Book B4=Wall Book B5=Dispel Book B6=Mini Book B7=Mute Book B8=Anti Book
[*]$607F:&& Item Slot 1F | B9=Fog Book BA=Slow Book BB=Change Book BC=Fear Book BD=Holy Book BE=Exit Book BF=Ultima Book
[*]$6080:XX Word Slot 0 | (XXword chart)
[*]$6081:XX Word Slot 1 | F1 = Wild Rose
[*]$6082:XX Word Slot 2 | F2 = Mithril
[*]$6083:XX Word Slot 3 | F3 = Warship
[*]$6084:XX Word Slot 4 | F4 = Parmekia
[*]$6085:XX Word Slot 5 | F5 = Airship
[*]$6086:XX Word Slot 6 | F6 = Goddess Bell
[*]$6087:XX Word Slot 7 | F7 = Sun Flame
[*]$6088:XX Word Slot 8 | F8 = Mysidia
[*]$6089:XX Word Slot 9 | F9 = Ultima
[*]$608A:XX Word Slot A | FA = Dragoon
[*]$608B:XX Word Slot B | FB = Hiryuu
[*]$608C:XX Word Slot C | FC = Whirlwind
[*]$608D:XX Word Slot D | FD = Jade
[*]$608E:XX Word Slot E | FE = Mask
[*]$608F:XX Word Slot F | FF = Ekume
[*]$6090-60FF ??? (111 byte/codes gap, 888 bits)
[*]Unknown use inventory/words: E8=Treasure.. E9=Trash EA=Exit EB=Gordon EC=Who will use it? ED=Princess EE=Dark Knight EF=Hilda F0=Emperor
[*]Player1|P2| P3 | P4 :value decription -----
[*]$6100|6140|6180|61C0:XX Player appears to be 00=Frioniel 01=Maria 02=Guy 03=Minwu 04=Josef/Joseph 05=Gordon/Gōdon 06=Leila/Reila/Layla 07=Ricard Highwind/Richādo Haiwindo/Gareth Richard 08=Lionheat/Leon 09=Holy Cross 0A=Ninja Frog 0B-FF = others.
[*]$6101|6141|6181|61C1:XX ?
[*]$6102|6142|6182|61C2:@@ Name, 1st Letter | (@@letter chart WIP) 80=0 81=1 82=2 83=3 84=4 85=5 86=6 87=7
[*]$6103|6143|6183|61C3:@@ Name, 2nd Letter | 88=8 89=9 8A=A 8B=B 8C=C 8D=D 8E=E 8F=F 90=G 91=H 92=I 93=J 94=K
[*]$6104|6144|6184|61C4:@@ Name, 3th Letter | 95=L 96=M 97=N 98=O 99=P 9A=Q 9B=R 9C=S 9D=T 9E=U 9F=V A0=W A1=X
[*]$6105|6145|6185|61C5:@@ Name, 4th Letter | A2=Y A3=Z A4=a A5=b A6=c A7=d A8=e A9=f AA=g AB=h AC=i AD=j AE=k
[*]$6106|6146|6186|61C6:@@ Name, 5th Letter | AF=l B0=m B1=n B2=o B3=p B4=q B5=r B6=s B7=t B8=u B9=v BA=w BB=x
[*]$6107|6147|6187|61C7:@@ Name, 6th Letter | BC=y BD=z BE=' BF=, C0=. C1=: C2=- C3=.. C4=! C5=? C6=%
[*]$6108|6148|6188|61C8:XX Freeze Curent HP (0-255) FF = 255
[*]$6109|6149|6189|61C9:XX Freeze Curent HP II (256-65280) combine with above 27+0F = 9999
[*]$610A|614A|618A|61CA:XX Max HP
[*]$610B|614B|618B|61CB:XX Max HP II
[*]$610C|614C|618C|61CC:XX MP
[*]$610D|614D|618D|61CD:XX MP II
[*]$610E|614E|618E|61CE:XX Max MP
[*]$610F|614F|618F|61CF:XX Max MP II
[*]$6110|6150|6190|61D0:XX ?
[*]$6111|6151|6191|61D1:XX ?
[*]$6112|6152|6192|61D2:XX ?
[*]$6113|6153|6193|61D3:XX ?
[*]$6114|6154|6194|61D4:XX ?
[*]$6115|6155|6195|61D5:XX ?
[*]$6116|6156|6196|61D6:XX Hit Level
[*]$6117|6157|6197|61D7:XX Hit%
[*]$6118|6158|6198|61D8:XX ?
[*]$6119|6159|6199|61D9:&& Head (seen &&item chart above)
[*]$611A|615A|619A|61DA:&& Body
[*]$611B|615B|619B|61DB:&& Arms
[*]$611C|615C|619C|61DC:&& Right Hand item
[*]$611D|615D|619D|61DD:&& Left Hand item
[*]$611E|615E|619E|61DE:&& Equiped Item 1
[*]$611F|615F|619F|61DF:&& Equiped Item 2
[*]$6120|6160|61A0|61E0:XX Power
[*]$6121|6161|61A1|61E1:XX Agility
[*]$6122|6162|61A2|61E2:XX Vitality
[*]$6123|6163|61A3|61E3:XX Intellegence
[*]$6124|6164|61A4|61E4:XX Soul
[*]$6125|6165|61A5|61E5:XX Magic Power
[*]$6126|6166|61A6|61E6:XX ?
[*]$6127|6167|61A7|61E7:XX ?
[*]$6128|6168|61A8|61E8:XX ?
[*]$6129|6169|61A9|61E9:XX ?
[*]$612A|616A|61AA|61EA:XX Evade Level
[*]$612B|616B|61AB|61EB:XX Evade%
[*]$612C|616C|61AC|61EC:XX Magic Defese Level
[*]$612D|616D|61AD|61ED:XX Magic Defese Base
[*]$612E|616E|61AE|61EE:XX ?
[*]$612F|616F|61AF|61EF:XX ?
[*]$6130|6170|61B0|61F0:PP Magic Slot 0 | (PPmagic chart)
[*]$6131|6171|61B1|61F1:PP Magic Slot 1 | C0=Fire Spell C1=Bolt Spell C2=Ice Spell
[*]$6132|6172|61B2|61F2:PP Magic Slot 2 | C3=Aero Spell C4=Drain Spell C5=Aspil Spell
[*]$6133|6173|61B3|61F3:PP Magic Slot 3 | C6=Flare Spell C7=Sleep Spell
[*]$6134|6174|61B4|61F4:PP Magic Slot 4 | C8=Stone Spell C9=Stop Spell CA=Charm Spell
[*]$6135|6175|61B5|61F5:PP Magic Slot 5 | CB=Blind Spell CC=Curse Spell CD=Toad Spell
[*]$6136|6176|61B6|61F6:PP Magic Slot 6 | CE=Break Spell CF=Death Spell
[*]$6137|6177|61B7|61F7:PP Magic Slot 7 | D0=Warp Spell D1=Berserk Spell D2=Haste Spell
[*]$6138|6178|61B8|61F8:PP Magic Slot 8 | D3=Aura Spell D4=Cure Spell D5=Life Spell
[*]$6139|6179|61B9|61F9:PP Magic Slot 9 | D6=Peep Spell D7=Heal Spell
[*]$613A|617A|61BA|61FA:PP Magic Slot A | D8=Barrier Spell D9=Blink Spell DA=Safe Spell
[*]$613B|617B|61BB|61FB:PP Magic Slot B | DB=Shell Spell DC=Wall Spell DD=Dispel Spell
[*]$613C|617C|61BC|61FC:PP Magic Slot C | DE=Mini Spell DF=Mute Spell
[*]$613D|617D|61BD|61FD:PP Magic Slot D | E0=Anti Spell E1=Fog Spell E2=Slow Spell
[*]$613E|617E|61BE|61FE:PP Magic Slot E | E3=Change Spell E4=Fear Spell E5=Holy Spell
[*]$613F|617F|61BF|61FF:PP Magic Slot F | E6=Exit Spell E7=Ultima Spell
[*]
[*]$6200|6240|6280|62C0:XX Unarmed Skill Level 00=1
[*]$6201|6241|6281|62C1:XX Unarmed Skill XP 63=99
[*]$6202|6242|6282|62C2:XX Shield Skill Level
[*]$6203|6243|6283|62C3:XX Shield Skill XP
[*]$6204|6244|6284|62C4:XX Dagger Skill Level
[*]$6205|6245|6285|62C5:XX Dagger Skill XP
[*]$6206|6246|6286|62C6:XX Mace/Staff Skill Level
[*]$6207|6247|6287|62C7:XX Mace/Staff Skill XP
[*]$6208|6248|6288|62C8:XX Spear Skill Level
[*]$6209|6249|6289|62C9:XX Spear Skill XP
[*]$620A|624A|628A|62CA:XX Sword Skill Level
[*]$620B|624B|628B|62CB:XX Sword Skill XP
[*]$620C|624C|628C|62CC:XX Axe Skill Level
[*]$620D|624D|628D|62CD:XX Axe Skill XP
[*]$620E|624E|628E|62CE:XX Bow Skill Level
[*]$620F|624F|628F|62CF:XX Bow Skill XP
[*]$6210|6250|6290|62D0:XX Magic 0 Skill Level 00=1
[*]$6211|6251|6291|62D1:XX Magic 0 Skill XP 63=99
[*]$6212|6252|6292|62D2:XX Magic 1 Skill Level
[*]$6213|6253|6293|62D3:XX Magic 1 Skill XP
[*]$6214|6254|6294|62D4:XX Magic 2 Skill Level
[*]$6215|6255|6295|62D5:XX Magic 2 Skill XP
[*]$6216|6256|6296|62D6:XX Magic 3 Skill Level
[*]$6217|6257|6297|62D7:XX Magic 3 Skill XP
[*]$6218|6258|6298|62D8:XX Magic 4 Skill Level
[*]$6219|6259|6299|62D9:XX Magic 4 Skill XP
[*]$621A|625A|629A|62DA:XX Magic 5 Skill Level
[*]$621B|625B|629B|62DB:XX Magic 5 Skill XP
[*]$621C|625C|629C|62DC:XX Magic 6 Skill Level
[*]$621D|625D|629D|62DD:XX Magic 6 Skill XP
[*]$621E|625E|629E|62DE:XX Magic 7 Skill Level
[*]$621F|625F|629F|62DF:XX Magic 7 Skill XP
[*]$6220|6260|62A0|62E0:XX Magic 8 Skill Level
[*]$6221|6261|62A1|62E1:XX Magic 8 Skill XP
[*]$6222|6262|62A2|62E2:XX Magic 9 Skill Level
[*]$6223|6263|62A3|62E3:XX Magic 9 Skill XP
[*]$6224|6264|62A4|62E4:XX Magic A Skill Level
[*]$6225|6265|62A5|62E5:XX Magic A Skill XP
[*]$6226|6266|62A6|62E6:XX Magic B Skill Level
[*]$6227|6267|62A7|62E7:XX Magic B Skill XP
[*]$6228|6268|62A8|62E8:XX Magic C Skill Level
[*]$6229|6269|62A9|62E9:XX Magic C Skill XP
[*]$622A|626A|62AA|62EA:XX Magic D Skill Level
[*]$622B|626B|62AB|62EB:XX Magic D Skill XP
[*]$622C|626C|62AC|62EC:XX Magic E Skill Level
[*]$622D|626D|62AD|62ED:XX Magic E Skill XP
[*]$622E|626E|62AE|62EE:XX Magic F Skill Level
[*]$622F|626F|62AF|62EF:XX Magic F Skill XP
[*]$6230|6270|62B0|62F0:XX ?
[*]$6231|6271|62B1|62F1:XX ?
[*]$6232|6272|62B2|62F2:XX ?
[*]$6233|6273|62B3|62F3:XX ?
[*]$6234|6274|62B4|62F4:XX ?
[*]$6235|6275|62B5|62F5:XX ?
[*]$6236|6276|62B6|62F6:XX ?
[*]$6237|6277|62B7|62F7:XX ?
[*]$6238|6278|62B8|62F8:XX ?
[*]$6239|6279|62B9|62F9:XX ?
[*]$623A|627A|62BA|62FA:XX ?
[*]$623B|627B|62BB|62FB:XX ?
[*]$623C|627C|62BC|62FC:XX ?
[*]$623D|627D|62BD|62FD:XX ?
[*]$623E|627E|62BE|62FE:XX ?
[*]$623F|627F|62BF|62FF:XX ?

[*]$7DE2:XX Freeze Player 3's Current status 00=default 01=? 02=Dark 04=Poison 08=Cursed 10=Dumb 20=Frog 40=Stone 80=Dead (add values for multiple effects, ie: 28=Cursed+Frog)
[*]$7DE3:XX Freeze Player 3's Current status II 00=default 01=? 02=Tired? 04=Poison? 08=Sleep 10=Mute 20=Mini 40=Hold 80=Confused (can be used simultaneously with above code)
[*]$7DE4:FF Freeze Player 3's Current HP at 255 (256 or more damage will still kill you)
[*]$7DE5:01 Freeze Player 3's Current HP, modifier 256-65280. 0x27/39 here and 0x0F/15 above = 9999[/list][/spoiler]
[Zerothis]***Sequel of the successful Final Fantasy. It has a really good storyline and a new system where you have to improve abilities/skills by using them, instead of gaining XP and levels in the traditional way. Still a good RPG, but I really didn't like the way the skill system seduced you to find ways to make leveling up easier by e.g. hitting your own party members. It somehow ruined the whole pace of the game.
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Gauntlet Tengen;Gradiente (Tengen)1988 arenashooter consoleclassix dandylike death gauntlet-series ghosts hunger keys keys-disposable mp-cooperative npcgenerators pushwalls savepassword Gauntlet is a classic, I liked to play it on my old C64. The NES features 100 levels and can be played with two players simultaneously. So what could possibly go wrong? Well the difficulty level for instance. It's incredibly hard bordering on unplayable hard. When there are lots of enemies on screen the action slows down considerably. Well I must admit that I did kind of expect it due to the capabilites of the NES and the sheer number of enemies that are on screen at the same time. Nevertheless while it might have been considered a nice game back in the day I was a bit disappointed with this version.***
[63]***The arcade sensation comes home. This is it. The game everybody's been waiting for, Gauntlet, the most successful arcade game of all time has come home. And it brings with it all the characters, dungeons, traps, treasures, and excitement you loved in the arcades.***Not the best conversion (and why is the Elf brown?!??!)
[unknown]***1 player or 2 players simultaneous.

Buyers beware of the official description. This conversion is different from the coin-op. No 4-player feature obviously (no adaptor yet existed for the NES). The Dungeon Master's voiceis not present. Gameplay gains a story, world map, and ability upgrades. 99 stages are divided into Castle, Forest, Caverns, Water, and Volcano regions. There are additional bonus treasure rooms. 8 additional clue rooms have clue boxes that are [i]all[/i] needed to gain access to the boss room (room 100). There are also push-walls for gaining access to secrets. Gathering 50, 100, 200, 400, 800 and 1600 treasures will result in ability upgrades. Collecting 2000 treasures apperently breaks the password feature (poorly implimented adaptive difficulty or bug?) by giving unusable passwords.

Published both as an unlicensed game and a licensed one. The games within the two carts are identical except for text identifing the one as licensed.

UPC:031763011118 NES-GL-USA published by Tengen in the USA. Licensed by Nintendo.
UPC:031763011125 TGN-004-GL published by Tengen in the USA. Not licensed
Published by Gradiente in Brazil / South America
[Zerothis]
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Ghostbusters  Tokuma Shoten;Activision;Gradiente (Bits Laboratory)1986 alone capturing city city-newyork-ny consoleclassix driving fuel ghostbusters ghosts movie urbanfantasy walking Starting your own Ghostbusters business is tough. It takes a lot of money. A lot of equipment. And lots of hard work. But someone's gotta do it. Besides, look at the rewards. You get to drive some of the world's hottest cars. And play with the latest high-tech equipment. Like Super Ion Beams, Laser Confinement Systems and Image Intensifiers. You get to get closer than anyone's ever been to the ominous Marshmallow Man. And best of all, if you're lucky, you'll meet face to face with the ghost leader of the universe, Gorza. So if you're tired of your regular old job, why not sign on as a Ghostbuster? And find out what a real job is!***[media=youtube]https://youtu.be/U1R9cJRaaQI[/media]***Developed by Bits Laboratory
4 988008 000191 GTS-GB Published by Tokuma Shoten in Japan
0-47875-70108-3 NES-GB-USA Published by Activision in the USA
Published by Gradiente in Brazil / South America

First North American NES game based on a North American movie.***I really liked the original C64 version of Ghostbusters, but this NES conversion is really bad. Why is this so? Well, the goal is the same. You drive around the streets of New York to find buildings infested with ghosts and catch them. Catching ghosts gives money which can be spend on better items like better beam weapons or ghost traps as well as items that come in handy at the "endgame", which consists of climbing a long staircase and battle Gozer. But the execution of all the parts are just not well done. The music is much worse than in the C64 version and its the same Ghostbusters tune through all the game's parts. The part where you are driving to your next destination is nasty, because you often crash against other cars losing money as a result and you have to keep an eye on your fuel-meter. Both annoying elements were not in the C64 version. Also the endgame has changed quite a lot. In the C64 version you had a short action scene with a little ending sequence, while in the NES version one of the most gruesome parts of all time awaits you. You have to climb staircases to the top of a 22-floor building. Moving is done by repeatedly pressing button A. Four ghosts are flying around the screen, which can kill you after a few hits. The ghosts have a very unprecise hit detection and constantly pressing button A makes you curse the person who was responsible for designing this part of the game. Finally on top of the building you have to battle the endboss Gozer. If you want to play a Ghostbusters game try the C64 version or the Master System version, which has nearly identical gameplay as the NES version but with better playability and graphics.
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Ghostbusters II  Activision;Gradiente (Imagineering)1990 ♫higherandhigherrnb carcombat city-newyork-ny consoleclassix ghostbusters ghosts movie progressleft score urbanfantasy The slime is rising fast... Who ya gonna call? Get your bustin' business back in high gear! Hit the streets in your ectomobile. Clear the courtroom of goblins. Hitch a ride with the Statue of Liberty. And defeat Vigo at the Museum of Art before he rings in a nasty new year!***
[66]***
[64]***
[52]***
[37]***
[37]***
[32]***
[32]***
[29]***
[27]***0-47875-70006-2 NES-VV-USA Published by Activision in the USA
0-74299-06055-2 NES-VV-ITA Published by Activision in Italy
0-47875-70006-2 NES-VV-EEC Published by Activision
0-47875-70006-2 NES-VV-FRA Published by Activision in France
NES-VV-FRG Published by Activision in the Federal Republic of Germany.
NES-VV-NOE Published by Activision
?NES-VV-BZL? Published by Gradiente in Brazil / South America
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Ghosts 'n Goblins  Capcom (Micronics)1986 bossbattles cemetery chiroptera consoleclassix did falseending gargoyles ghosts gng harmfultouch knights ladders movingplatforms nesclassic noaircontrol nofalldamage notnintendocontentguid platformer rescue score skeletons timelimit tombstones undead walking wiivirtualconsole zombies
[103]***
[33]***
[49]***
[22]***
[1]***
[52]***The Ghosts 'n Goblins series is known for its harsh difficulty level and sadly the NES version is no exception. On top of that you have to play through the game twice to see the real ending. However, if you are up for a real challenge (or have a good method to cheat at hand), the game might become enjoyable, because it features great graphics and music for an early NES game and is an all in all very faithful arcade conversion regarding the limited capabilities of the Famicom/NES.***Ghosts'n Goblins was a popular arcade game before it made the leap to the NES in 1986. Like later games in the series, Ghosts'n Goblins presents quite a challenge to players brave enough to take on the role of Arthur and delve into the realm of demons and monsters to rescue the kidnapped princess. Choose your weapons wisely and take advantage of their strengths to deal with the situation at hand. Pass through the six gates that stand between you and Astaroth, and teach him a lesson in chivalry he'll never forget. Demonstrating a high level of technical prowess for a game of its era, Ghosts'n Goblins presents a unique and unforgettable universe. The stage for adventure is set. Are you up to the test?
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IronSword: Wizards & Warriors II Acclaim Entertainment;Mattel (Rare;Zippo Games)1989 birds bossbattles chiroptera consoleclassix deceptivepackaging elementals fish forest frog ghosts keys magic mountain nofalldamage savepassword score shopping undead underwater walking weaponplot wizardsandwarriors The land of Sindarin summons you, Kuros. This time, the evil Wizard Malkil has unleashed his fury in the form of the four elementals: Earth, Wind, Water and Fire. In order to conquer them and defeat the Wizard, you must reconstruct the IronSword, the only weapon Malkil fears. You'll journey through dark caverns and fiery terrain, discovering hidden treasures and magic spells as you go. Seek help from the Animal Kings, but beware of slimy spitters and snapping skulls. Good luck, Kuros. You're about to face what no warrior has faced before!***
[64]***
[52]***
[37]***
[27]***Published by Acclaim, 1989-12 in the USA
Published by Mattel, 1991 in Australia
Published by Acclaim, 1991-03-27 in Europe
NES-IR-EEC Published by Acclaim, 1991-03-07, in Scandinavia.
[Zerothis]
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Jumpin' Kid: Jack to Mame no Ki Monogatari  Asmik (Now Production)1990 birds bossbattles childprotagonist chiroptera did frog ghosts jackandthebeanstalk mice moneybags movingplatforms nofalldamage rescue snails thrownweapons uvl-sku UPC: 6-92771-98116-1 appears on reproduction packages. It is a valid standard product code but it is also the code for an entirely different product. labelimageminimize
Kai no Bouken: The Quest of Ki  Namco (Game Studio)1988 amoeboids birds chiroptera eagles elementals femaleprotagonist frog ghosts instantdeath keys lions mesopotamianmythology ogres owls ravens snails timelimit towerofdruaga-series uvl-workingtitle worms labelimageminimize
Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi  Sunsoft (Tose)1986 3dsvirtualconsole asia asia-east deadlywater dogs feudaljapan ghosts grenades harmfultouch instantdeath japan lives ninja nofalldamage platformer score walking wiiuvirtualconsole wiivirtualconsole You are playing a fireworks-maker on his way from the city of Kyouto to the city of Edo (Tokyo) via the Toukaidou route. This route is a famous historical route which consists of 53 stations. Each of the games levels represents one station of the route. Since the game only has 21 levels not all stations are included. And of course the route is dangerous, because you are followed and attacked by henchmen of an evil merchant who wants to steal the secret of fireworks manufacturing from you. The game itself is a standard platform game. You make your way from left to right, avoid enemies or kill them via throwing explosives. On the way you can collect hidden items which help passing some otherwise especially nasty enemies. Also you have to find gold coins, which at some points in the game make a platform appear without which you can't progress further. Graphics and music are not more than average and the jump controls feel strange and slow. labelimageminimize
King's Knight  Square (Bits Laboratory)1986 alternatingprotagonist consoleclassix destructibleenvironment did dragons ghosts gunblades magic monsters multiprotagonists powerups rescue walking wiivirtualconsole
[100]***King's Knight is one of the pre Final Fantasy games and looking at screenshots you might get the opinion that this is a typical action-adventure in Legend of Zelda style. But it is not. It is a vertical scrolling shooting game and a bit unusual. That's because you are controlling four different characters. The first four levels are training stages for each of the characters. In these training stages you have to upgrade your characters by collecting powerups which give you better defense, shooting, speed or jumping abilities as well as extra magical abilities. Nearly everything is hidden beneath rocks, buildings or trees, which can all be shot down. As more powerups you collect as easier will be the fifth and final stage. In the fifth stage you control all of the surviving characters simultaneously, being able to switch the lead character at some points. For a shooting game this feels very strange and ends up less interesting as it might sound. Graphics, music and controls are average and must have felt rather unimpressive when it was released three years after the initial Japanese release in the US in 1989.***キングスナイト is transliteration of "king's knight" and literally reads [code]kingusu naito[/code].***In the kingdom of Izander, the fair Princess Claire has been kidnapped by a foul and insidious dragon, and it is the mission of four brave fighters to save her. Through five thrilling, fast-action stages, our gallant heroes-a knight, a wizard, a monster and a thief-will take on an army of incredible enemies. You must help them reach their goal, as you are now part of the team that will fight to free the princess from her imprisonment. Keep your wits about you, plan your strategy and set off on an exciting adventure.
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Konami Wai Wai World  Konami1988 bossbattles chiroptera crabs crossover deathpits demons dinosaurs dragons elementals feudaljapan fish ghosts meleeweapons mice monsters ninja nofalldamage rescue robots skeletons squid thrownweapons undead ursines vampires zombies
[30]***From time to time I get surprised by games, something that Konami Wai Wai World achieves. I did not expect a strange crossover platform/action title starring a dozen or so of Konami's heroes. The main protagonists are Konami-Man and Konami-Girl who try to rescue kidnapped Konami heroes from their respective levels. And there you have them all. Castlevania, The Goonies, Getsu Fuumaden, Goemon and even a classic vertical scrolling shooting level very similar to Twinbee and Life Force. Once you rescue one of the other Konami heroes you can switch to them whenever you want and use their special abilities which are sometimes needed in order to rescue the next hero. Otherwise the six starting levels can be finished in any order you want. Graphics are fine with lots of different stages and enemies and the music resembles the classic tunes of the other games which is a good idea. The bad part of the game is the gameplay itself, which is only slightly above average with some very difficult moments. Walking down stairs, and hitting enemies proved to be more annoying than I hoped.
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Mappy-Land  Taxan;Namco (Tose)1986 anthroprotagonist birds cemetery claiming consoleclassix deadlywater domesticcats fish ghosts instantdeath ladders lives mouseprotagonist movingplatforms notnintendocontentguid platformer score tombstones uvl-sku
[70]***I have not seen a package with the UPC 6-30539-04549-6 on it. But plenty of people are selling the title using this UPC. UPC 0-40886-62779-3 is visually verified as being on the packages I've seen.***Mappy-Land is a Famicom only sequel of Namco's arcade hit [game=#121]Mappy[/game]. Namco left the main elements in place, namely platforms that can be reached via trampolines and you having to collect certain things in each level while being followed by nasty cats. The game is colorful and cartoony looking. The levels are very varied and sometimes contain sub-levels where you have to collect an extra item which helps you to leave the main level. Controls are also OK. The first levels are easy enough, but in later levels when the cats are actually running faster than you the game becomes much more difficult. A good sequel to a cute arcade classic.
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Monster Party Bandai (Human)1989 alienplanet angelofdeath animatearmor birds bossbattles camouflagers caterpillars childprotagonist consoleclassix crocodiles deadlywater demons domesticcats fish ghosts giantspiders keys ladders meleeweapons minotaurs monsters nofalldamage notnintendocontentguid otherworld projectiledeflection savepassword score scorpions sewers skeletons snakes undead zombies A sidescrolling action adventure 'parody horror' game. A young boy, Mark, returns from a ball game and meets a gargoyle alien named Bert. Bert chose Mark to help him out, so he took Mark to his own world and 'fused' with Mark's body.
Now, Mark, with the trusty power of his baseball bat (which can be used to hit projectiles, sending them back at the enemy) and the ability to turn into the flying laser-firing Bert for a short time from taking a special pill, must go through eight weird, colorful levels (the first level gets freaky halfway through, with happy faces turning into bloody skulls and creepy faces), and over 20 bosses ranging from just plain silly (like a potted plant that says 'Hello Baby', a bouncing piece of fried shrimp, and a giant kitten) to the really eldritch (a bunch of weird faces, the Grim Reaper, and the final eyeball boss).
What's even stranger about the game is its freaky and slightly disturbing (and a little gory) ending, and the fact that this Japanese game didn't come out in Japan.
[riki]
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Ms. Pac-Man Tengen1990 apples bananas cherries claiming combinedeffort consoleclassix femaleprotagonist genderchoice ghosts instantdeath maleprotagonist mp-cooperative pacman pacmanlike score Ms. Pac-Man's here, and she's totally liberated! She gets to run around in 36 unique, mind-boggling mazes - some small enough to fit on one screen; some so big you'll have to scroll around; and some are straight out of the arcades!
Even the fruits bounce around, making it that much tougher to get bonus points.
Choose Easy, Normal, Hard or Crazy speeds. Whether you're a beginner or expert, Ms. Pac-Man will have you running ragged. There's even a Pac Booster button to really let her shake those pesky ghosts.
Play Ms. Pac-Man by yourself or take turns with a friend. Better yet, two can play at the same time - one as the divine Ms. Pac-Man; the other, as the original Pac-Man!***I know there is a Japanese Famicom version of Ms. Pac-Man. And it was released prior to this Namco version developed by Now Productions. AND it was developed directly by Namco (Namcot). I've seen it in those X-in-1 TV consoles (Famicom clone systems). Both legitimate versions that take advantage of some irregularities in Japanese copyright filing and illegal versions. There are also Brazilian and Australian releases that are probably based on the Tengen version but could also be yet another version of Ms. Pac-Man. And there's Hong Kong, Chinese, and Korean version that may be legitimate and based on one of these. However, there is a Famicom Disk System version that may be the basis for all of these***This is Tengen's implementation of Ms.Pac-Man released in the USA. Namco would later release [game=#167632]another implementation[/game] that differers from this one and was developed by a different company. Tengen's version was not licensed by Nintendo and did not carry the 'Nintendo's seal of $10 has been added to the price of this cart'. However, Atari Games (which is also Tengen), did hold the rights to produce Pac-Man games for home systems in the USA at the time; This is a perfectly legitimate cart as far as Tengen's preexisting legal agreement with Namco. Tengen's version has many game variations. 1 Player, 2 Player Alternating, 2 Player Simultaneous Competitive, 2 Player Simultaneous Cooperative (Pac-Man & Ms. Pac-Man). Arcade, mini, big, or strange maze sets. Optional pac-boost (super fast Pac-Man). Large scrolling mazes. 4 levels of difficulty. Namco's version did not have these features, did have Nintendo's seal, cost more, and was release over 3 years later.
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New Ghostbusters II  HAL Laboratory1990 city-newyork-ny controlswitch ghostbusters ghosts maleprotagonist movie score urbanfantasy The world-wide hit movie is now available on the Nintendo Entertainment System! Capture the ghost that haunted New York City in this comedy-action-adventure. Six stages in all, including a Courtroom, the Subway, the Art Museum and more!***I would like to review this game but Copyright Carp makes it extremely difficult for me to do so.***
[27]***A North American version prototype was created but never published due to copyright dispute. A licensing agreement was not successfully reached between HAL Laboratory and Activision who had the exclusive rights to published [i][b]all games[/b][/i] in North America based on the the Ghostbusters franchise.
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Pac-Land  Namco1985 ghosts instantdeath lives pacman platformer score walking Pac-Land is a side-scrolling platform game and was ported from the arcade to the Famicom system. The game is well playable.The graphics are very cartoonish, just like in the arcade original, but also really undetailed. The game doesn't reach the evergreen status of the classic Pac-Man and never reaches the quality of a Super Mario Bros. labelimageminimize
Pac-Man  Namco;Tengen;HES (Namco)1984 claiming consoleclassix endless firstpartytitle ghosts instantdeath nesclassic pacman pacmanlike powerups score wiivirtualconsole
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[27]***Pac-Man is a classic and it was just a matter of time until it saw a release on the Famicom/NES system. Generally the port is well done, but the gameplay of Pac-Man didn't get fresher over the years.***Move Pac-Man through the maze, avoiding ghosts and eating all the Pac-Dots. Beware, each of the ghosts behave differently. When Pac-Man chomps a Power Pellet, he becomes invincible and is able to eat the blue ghosts. The more ghosts Pac-Man eats in a row, the higher the score. Don't forget to eat the bonus fruit too. Released in 1980, Pac-Man is the most well-known video game on Earth and is also commonly acknowledged as one of the most successful coin-operated games in history. Enjoy this masterpiece of gaming history today.***Tengen published a licensed version of this game in North America. After some disagreements with Nintendo, they published an 'unlicensed' version that did not contain Nintendo's seal of '$10 has been added to the cost of this cart'. After Tengen was court ordered to temporarily stop selling unlicensed NES games; Namco published yet a third version of this game. Namco's version was licensed (and cost more). Also, Tengen and Namco both originated with the old Atari company. They are separate companies, but Tengen and Namco continued to be business partners for many products.

All versions developed by Namco
パックマン, NAM-NPM-4500-02, JAN:4907892000025, published 1984-11-02 by Namco in Japan
Pac-Man NES-PQ-USA, UPC:0-31763-03111-6 published 1989 by Tengen in North America
Pac-Man (Unlicensed) TGN-003-PM, UPC:7-22674-02032-9 published 1989 by Tengen in North America
Pac-Man (Unlicensed) HES-PM, EAN:9312590130090 published 1990 by Home Entertainment Suppliers in Australia
Pac-Man NES-P7-NOE published 1990* by Nintendo in Germany
Pac-Man NES-P7-FRA published 1990* by Nintendo in France
Pac-Man NES-P7-UKV published 1990* by Nintendo in the United Kingdom
Pac-Man NES-P7-AUS published 1990* by Nintendo in Australia
Pac-Man NES-P7-USA, UPC:0-45496-43049-8 published 1993-11 by Namco in the United States

UPC:031763031123 ?

*Dated by the printing on the circuit board (manufacture date). Actual publishing date might be years later.
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Pinball Quest  Jaleco (Tose)1989 cemetery consoleclassix ghosts notnintendocontentguid pinball score skeletons tombstones Don't let the name fool you - Pinball Quest is much more than video pinball. In fact, it's the first-ever multi-screen fantasy in a pinball format! Every move you make tells a story; every shot takes you another step closer in your quest to rescue the captive princess of the castle. Along the way you'll meet ghosts, goblins, witches and demons, in an endless labyrinth of treacherous passages and deadly doorways. It takes a fearless heart and a fast mind to conquer Pinball Quest. It also takes the skills of a true pinball wizard... which you can hone on the three other video pinball games included on this cartridge! So before you pour any more money into your NES library, get the one title that's a library all by itself! No matter how hard you try, you can't get enough of Pinball Quest! labelimagesubject
Shooting Range Bandai (Tose)1989 birds ghosts mummies score timelimit western zapper Think you have what it takes to be the fastest gun in the west? How about the ace of outer space? You'll need a quick draw, a steady hand, and a dead eye to prove your stuff in this fast paced test of sharpshooting skill. But remember when all is said and done, in Shooting Range, you're either a hot shot or your not. labelimagesubject
Solomon's Key  Tecmo1986 consoleclassix europeanfae ghosts instantdeath keys lives magic monsters nesclassic nofalldamage npcspawning score secrets timelimit variableending walking wiivirtualconsole
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[37]***Solomon's Key is a mix of puzzle and platform game. In each level you have to have to find a key which opens the exit door to the next level. With your magical wand you can make blocks appear and disappear. Thus you can free or build you way to the key or exit door. Many monsters roam the levels, which can be killed with limited charges of fireballs. Under many blocks extra items can be found, like extra charges, extra time and so on. In 1986 the gameplay felt fresh and motivating. Biggest problem is the harsh difficulty level. Later rooms not only require good thinking and planning, but also super-fast reactions. Additionally you have a lifemeter, which is actually just some kind of a timer. And the time runs out sooner than you think.
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Spelunker II: Yuushahe no Chousen  Irem (Now Production)1987 adventurerprotagonist bossbattles falldamage firearms forest ghosts keys knives knockback ladders meleeweapons movingplatforms mysticprotagonist psychics spelunker-series spiders subterranean swimming swords titularcharacter undead zombies For the sequel to Spelunker the developers changed quite a lot of gameplay elements. You can choose between one of three different characters (explorer, priest and esper) each with its own life and "holy" stat bonuses and different attacks/weapons. The way is often blocked by doors which need the appropriate key and there are also very few adventure/puzzle elements with hints hiding in bonus items. You explore a forest and underground caves in search for three orbs guarded by evil bosses to ultimately rescue a fairy kingdom. Well, Spelunker II is a bit better than its predecessor, but still the controls aren't the best. The most annoying thing about this game is the knockback effect you get from touching enemies which feels like pushing you back a quarter of the screen. That makes the knockback in games like Castlevania feel very tame in comparison. The levels have a rather complicated layout with exits not only to the left and right but also up and down and often strangely connected paths. But that seems to be typical for a Famicom/NES game of that time, probably hoping to sell more hint books in Japan *ahem*.***[media=youtube]vwzgPSKD5xA[/media] labelimageminimize
Sweet Home  Capcom1989 combatmode ghosts group mansion monsters movie multiprotagonists survivalhorror Possibly the first game made in concert with the movie instead of later being made into or adapted from one***Very interesting. A NES game that was only released in Japan. It never made it to American shores due to the 'explicit graphic nature' (violence) of some scenes. The game is often cited to be a predecessor to the Resident Evil series on the PlayStation. Most notably are the door-opening sequences.
Today, you can get your hands on a brilliant translation.

Unofficial (perfect) translation available by Gaijin Translations and Suicidal Translations.
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The Bard's Tale  FCI;Pony Canyon (Atelier Double)1990 bardstale bardstaleengine combatmode consoleclassix demons dragons dungeoncrawler ghosts giants gridmove group halflings hydrae magic monsters saveram shopping skeletons undead vampires weefolk xp-kills zombies Long ago monsters w Long ago monsters were set loose in the city of Skara Brae by Mangar the Dark a malevolent mage. Now you create a band of six adventurers to seek out and conquer the monstrous creatures that lurk within. Choose each heros class: Warrior (weapons expert), Rogue (sneaky fighter), Hunter (ninja asssassin), Wizard (21 spells) or Sorcerer (22 spells). And the Bard a wandering minstrel. Though each hero is strong in battle the Bards special weapon is his magical music which has devastating effects on your fearsome foes. Hone your combat skills through 16 complex maze levels as you face dragons, trolls, nomads, and other hideous creatures.***Released in Japan, 1990-12-21
Released in USA 1991-11 (NES-ET-USA)
Released in Canada 1991-11
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The Goonies  Konami1986 bombs chiroptera city-astoria-or crabs earth fish ghosts keys ladders lives lutris mice movie oregon rescue score skeletons subterranean teenprotagonist timelimit unarmedfighting usa walking [media=youtube]https://youtu.be/_VujmV_fkeI[/media]***
[17]***This was the second 8-bit Nintendo game based on a movie. And this on was actually created to be based on a movie (not a re-branded version of another game). Quite odd, its based on a North American movie and yet never released outside of Japan for the NES.***The Goonies is a maze-like platform game based on the movie of same name. Your task is to find and rescue all your friends, who are behind closed doors which have to be opened with bombs that can be found from killed enemies. You also have to find key parts, which are also behind said doors. The game's difficulty level is low. Once you know your way through the rather small mazes the game offers not much challenge. Nevertheless it is maybe the second-best platform game for the NES at the time of its release (only beaten by Super Mario Bros.), due to its good playability and controls. Music is also well done when compared to the usual high-pitched noisy music of other early NES/Famicom games.***Released only in Japan, Americans had to settle for the playchoice-10 or Vs. System arcade versions
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The Goonies II  Konami1987 boomerangs chiroptera consoleclassix crabs dragons fish ghosts inventory ladders metroidvania movie movingplatforms nofalldamage octopus penguin savepassword scorpions secrets sharks slings snakes spiders subterranean underwaterdiving ursines walking walruses yo-yo Packin' a heap of ugliness, mean old Ma Fratelli's come back for revenge. And this time she plans to do away with "The Goonies" for good! One by one this crazed mama and her two nutty sons have kidnapped your fellow Goonies, hauling them off to a spooky shack and hiding them in a maze of adventure filled with danger, including the slippery ice cavern, secret underground sea, and eerie attic. Now you're the only Goonie left. The fate of your friends is in your hands. But saving the day won't be easy. Armed with your trusty yo-yo and whatever weapons you can find, you'll be forced to fight off fearsome foes, and solve menacing mysteries. You'll have to be willing to risk it all, being brave and bold, to rescue your buddies, "THE GOONIES!"***
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[52]***As in the first Goonies game your task is to rescue your friends from the evil Fratelli gang. Goonies II features a bigger scenario and slightly better graphics than its predecessor. And besides the typical platforming scenes it has first-person adventure scenes when entering one of the many doors. But it's exactly the adventure part that I didn't like very much. Most of the time you are hitting the walls and ceilings with your fist or a hammer, hopefully finding secret items or passages. The adventure scenes are also not as good looking. The whole layout of the house and the several cave systems is much more complicated than in the first Goonies game, which was simpler, but worked better in my opinion.
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Thunder Warrior  Micro Genius;Glut (TXC)1992 birds boomerangs bossbattles chiroptera eagles fish ghosts skeletons spiders volcanic labelimageminimize
Ultima: Quest of the Avatar  FCI;Pony Canyon (Infinity;Atelier Double)1989 ♫rulebritannia adv-deeds adv-intermediary adv-objects adv-static aerostat alcohol amoeboids axes beggars beholders bizarrecreatures blackpearls bludgeons bodyarmor bossbattles bows cannons captives capturedresources charactercreation children chiroptera chosenone classbased consoleclassix crossbows cyclopes demonoids demons directionalforce directionalforce-wind dragons encounters-neutral encounters-popup encounters-seen europeanfae femaleprotagonist forest fromanotherworld garlic genderchoice ghosts giantinsects giantseahorses giantspiders gremlins group healingitems healingstations hiddenattributes horses hydrae inbuilttraps incendiarygrenades insects inventory karma knives liches lockpicking lutris magic magicweapons meleeweapons menus mimics monsters mystics neutralnpcs ocean orcs otherworld pirates polearms present rats refwizardofoz resting resuscitation riding river rodents ruins sauroids saveram scummvm-wip seaserpents shallowwater shopping shore skeletons slings snakes sorcery spectres staves subterranean swarmers swords teleporting thrownweapons tornados town toxins traps treants tripeds trolls ultima ultimaageofenlightenment undead walking watercraft watercraft-medium wetland willowisps willowtrees windindicator xp-deeds xp-kills xp-literal xp-multi xp-objects The ruthless Triad of Evil has been vanquished and peace now reigns in the land. But without the threat of danger the people have become corrupt. Darkness dwells in their hearts and minds. The countryside is plagued by dragons, trolls, and long-dead wizards. Only an Avatar, a shining example of heroism, can destroy the monsters and conquer the internal wickedness with his mastery of magic and weapons. Become the Avatar! Save Britannia! And master the challenges of the ultimate quest--the search for good within yourself. labelimagesubject
Yōkai Dōchūki  Namco1988 afterlife birds bossbattles butterflies deadprotagonist demons frog ghosts heads japanesemythology moneybags monsters movingplatforms multipleendings nofalldamage shopping swimming undead underworld uvl-fantitle labelimageminimize
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